Tools

Cruise Line Tycoon Fuel & Route Planner

Estimate margins before you point the bow at a distant port.

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Fuel Planner Tool

Running out of fuel mid-route in Cruise Line Tycoon is rarely bad luck—it is usually a planning skip. Propulsion choice, hull mass, island distance, port fees, and forgotten reserves compound into emergencies that F refunds cannot fix while guests rate your voyage poorly. This fuel planner is a captain worksheet: write numbers before undocking, compare estimates to actual burn after return, and tighten assumptions over time.

Pair the worksheet with Fuel and Supplies for stocking rules and Islands Map for geography. Hull changes on Somnio Class, Aurora Class, or Imperial Class alter consumption—replan after every upgrade.

Step 1 — Define the voyage

Write explicit endpoints:

  • Start port (often Qanaveral for practice or post-shipyard departures).
  • Destination (examples: Nassau short hop, Cozumel long leg, Barcelona flagship run).
  • Mission constraints — some objectives require intermediate stops; list them even if they feel inconvenient.

Example notation: Qanaveral → Palm Key → Cozumel → Qanaveral. Ambiguous routes hide missing legs.

Step 2 — Map mandatory stops

Mark resupply and shipyard visits on the chain:

PortRoleNotes
QanaveralStarter hub + shipyardDefault learning loops
NassauWarm mid hopGood Somnio testing
SeabrookPractice portLow-risk rating checks
Palm KeyWarm stopMission variety
NorthavenMid mapTransition toward longer legs
CozumelLong-rangeStress test reserves
Whitecap CoveCold regionPair with Aurora icebreaker routes
HailmarCold hub + shipyardAurora 20% discount location
BarcelonaMajor shipyard + long rangeImperial-scale planning
MaravelaNewer portVerify patch additions

If a stop lacks fuel or supplies when you arrive, note the failure mode and add an earlier escape port next time.

Step 3 — Propulsion profile

Diesel setups dominate early play: familiar logistics, visible tanks, straightforward refuel stops. Nuclear propulsion—recent Alpha notes discuss output toward ~20 MW— trades different constraints: reactor space, crew skills, upfront build cost, reduced diesel anxiety on huge hulls.

Record which propulsion you run. Imperial captains eyeing nuclear should read Power and Propulsion before deleting working diesel mid-voyage.

Step 4 — Estimate consumption

You do not need fake precision. You need consistent guesses:

  1. Record fuel at undock.
  2. Guess burn per leg using past voyages on the same hull.
  3. Sum legs plus idle buffer at ports (fees, delays, reroutes).
  4. If guessing cold routes on Aurora Class, add extra margin until you have three logged runs.

Starter captains: log Qanaveral–Nassau–Qanaveral five times before attempting Cozumel.

Step 5 — Reserve policy

Never sail at 100% planned consumption. Reserves cover:

  • Port fees higher than remembered.
  • Mis-clicks and accidental detours.
  • Patch tweaks between sessions.
  • Guest rating emergencies forcing slower speeds (if mechanics apply on your build).

Suggested starting reserves:

  • Beginner: 25–30% above estimated burn until logs exist.
  • Intermediate: 15–20% on familiar loops.
  • Experimental long range: 30%+ when trying Barcelona or Cozumel first time on a new hull.

Tight reserves feel efficient until they are not.

Step 6 — Go / no-go decision

If planned burn plus reserve exceeds capacity:

  • Shorten the route (add a closer island).
  • Insert a refuel stop you hoped to skip.
  • Delay until tanks or propulsion upgrade.
  • Run Rating Checklist—sometimes rating fixes reduce voyage waste.

Go only when margin is boring. Boring margins fund Ships Hub upgrades.

Post-voyage log

After docking, write:

  • Actual fuel remaining.
  • Longest leg burn.
  • Surprises (fees, storms, UI bugs).

Compare to estimate. Adjust next worksheet. Captains who log data outperform captains who trust memory.

Special scenarios

Hailmar Aurora shopping. Plan fuel to arrive, buy hull, still return or continue cold loop with reserves—not empty tanks.

Barcelona maiden Imperial voyage. Treat first run as reconnaissance, not profit maxing.

Patch week. Re-read Updates before trusting old burn assumptions.

Planner limits

This tool does not replace live UI readouts. Alpha changes consumption silently sometimes. When estimates and reality diverge repeatedly, trust the game and update your personal chart.

FAQ

Frequently Asked Questions

Quick answers for Cruise Line Tycoon captains.

What fuel reserve should beginners keep?

Start with 25–30% above estimated burn on unfamiliar routes until you log several voyages on your current hull.

Does nuclear power remove the need for fuel planning?

No. Nuclear changes propulsion logistics and space needs. You still plan routes, crew, and contingencies—especially on large hulls.

Which ports are best for refueling long routes?

Plan chains using Qanaveral, Hailmar, and Barcelona shipyards plus mid-map stops like Nassau or Northaven depending on your map path.

Should I replan fuel after buying Somnio or Imperial?

Yes. Tile count and mass change consumption patterns. Rerun this planner before your first long voyage on any new class.